In the wake of a taste of global harmony courtesy of Pokemon Go, it's undeniable that the monster collecting series stands as one of the most mainstream gaming titles in existence. The iconic Pikachu is just as famous as Disney's mascot, perhaps even more. The continued excitement surrounding trading card values ensures near-daily Pokemon headlines. It would be difficult to find a pocket monster game that failed to move at least a couple million copies. Remarkably, unofficial Pokémon games go viral every year.
Yet despite that ubiquity and fame, there are still Pokémon games that remain overlooked. These represent games that failed to receive their proper due, or were overshadowed by the hype of the mainline series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Cozy Forerunner
Too many Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a pet. Sure, modern titles include minor mechanics like these in modern games—you can play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of passive games, and the Let's Play popularization of viewing games you aren't playing. Most people never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to running the game continuously. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Are you aware that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's scummy business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
With dozens of mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu